I am running an Infinity demo at my LGS on the 9th and have been hurriedly applying paint to my ALEPH miniatures for a 300pt list.
The good news is they are done apart from basing - the bad news is that I am now trying to get the rest of my ALEPH done so I can use more than one list.
I would put photos up but my camera is shocking - time for an investment I think.
Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts
Tuesday, 5 July 2011
Wednesday, 15 June 2011
Wednesday, 4 May 2011
Relics Demo Board - In progress.
In readiness for an upcoming series of demonstrations days at my LGS I have the task of putting together a 2' square demo board for Tor Gaming's Relics.
Now, I have a bit of a soft spot for the Britanan (some of you may know this) so I want to have a board that has hints of the Britanan Empire before its decimation.
So, firstly. a quick sketch of my intended layout. As you can see I am certainly no artist.
The dotted line going from top to bottom is a path based upon the bases of my Troopers
The lower right is a hill, there may be a pond to the mid-left and then ruins in the board centre and on the hill and finally some trees.
Here is where I am at the moment then, the path is cut from cardboard squares. the wall is carved from blue insulation foam. I will add a close up of the wall in the next post. The wall isn't attached as it will end up on the hill.
Now, I have a bit of a soft spot for the Britanan (some of you may know this) so I want to have a board that has hints of the Britanan Empire before its decimation.
So, firstly. a quick sketch of my intended layout. As you can see I am certainly no artist.
The lower right is a hill, there may be a pond to the mid-left and then ruins in the board centre and on the hill and finally some trees.
Here is where I am at the moment then, the path is cut from cardboard squares. the wall is carved from blue insulation foam. I will add a close up of the wall in the next post. The wall isn't attached as it will end up on the hill.
Saturday, 30 April 2011
Cutlass - My thoughts
At Salute 2010 I visited the Black Scorpion stand to pick up some Orc Pirate miniatures they had produced for use in Mordheim as there are unofficial pirate and Orc lists I fancied trying.
Fast-forward 12 months and Black Scorpion have their own game on Sale that I can use those figure in. I played my first game yesterday so here are my thoughts. Just to say I don't own the rules so all this is from memory.
Firstly, I like the way orders work. You roll on your Authority which appears to be d8 for all starting leaders. This is how many action points you have with the highest roll taking first turn. The number of action points you have is how many models you can activate in that round and once done you drop down to the next level i.e.; You roll a 6, you activate 6 models and then you have 5 points left. You activate 5 models then have 4 points left and so on.
You can be interrupted in your turn, either by your opponent spending an order with a suitable model ( I think it was within 6" of an order being spent) or with a model that is ready, which causes your turn to end and they begin theirs. This did cause me to lose a few turns as I activated the wrong model first allowing my opponent, RobN, to steal the turn. A nice touch but annoying when it happens.
Secondly, I liked the dice mechanic. Each stat has a type of dice attributed to it; d4,d6 and d8 making up my army. Being wounded causes you to drop down to the next lowest dice with a minimum of d4. The other nice touch is that you keep rolling if you get the max roll - you roll a 4 on a d4 and you roll again adding it to the first roll, roll another 4 and roll again until you roll another number. This can allow for some lucky rolls to beat an opponent with a higher dice value.
Combat, ranged and melee, is based on opposing rolls. Range is ACC vs DEX and melee is COM vs COM. Nice and straightforward with the rolls going to a table to see if its a hit, a crit or straight to wounded. Damage is either the DAM of the model in melee or the weapon in range vs CON, again referring to a chart for the result.
I enjoyed the sprint rule which involved a d6 roll of 4,5,6 to achieve which caused one of my Orcs to become stunned on my first turn and he stayed that way the whole game being unable to shake it off in the maintenance phase needing a 1,2,3 to do it.
Post game progression of your gang is based on models you affected during the game and the one thing I would suggest is to make a table with the relevant things in columns and your models down the side so you can keep track. A roll on a table if you increase a level allows for attribute increases or new skills as you would expect.
All in all it was a very enjoyable game. I kept my Orc admiral hidden at the back and really wish I had gotten him stuck in but didn't like the thought of him getting injured as he is my only painted mini so far ;-)
There you go, a brief introduction but I tried to mention the main points (that I remember anyway). I look forward to playing again in the not too distant future. Good luck to Black Scorpion with the venture.
Fast-forward 12 months and Black Scorpion have their own game on Sale that I can use those figure in. I played my first game yesterday so here are my thoughts. Just to say I don't own the rules so all this is from memory.
Firstly, I like the way orders work. You roll on your Authority which appears to be d8 for all starting leaders. This is how many action points you have with the highest roll taking first turn. The number of action points you have is how many models you can activate in that round and once done you drop down to the next level i.e.; You roll a 6, you activate 6 models and then you have 5 points left. You activate 5 models then have 4 points left and so on.
You can be interrupted in your turn, either by your opponent spending an order with a suitable model ( I think it was within 6" of an order being spent) or with a model that is ready, which causes your turn to end and they begin theirs. This did cause me to lose a few turns as I activated the wrong model first allowing my opponent, RobN, to steal the turn. A nice touch but annoying when it happens.
Secondly, I liked the dice mechanic. Each stat has a type of dice attributed to it; d4,d6 and d8 making up my army. Being wounded causes you to drop down to the next lowest dice with a minimum of d4. The other nice touch is that you keep rolling if you get the max roll - you roll a 4 on a d4 and you roll again adding it to the first roll, roll another 4 and roll again until you roll another number. This can allow for some lucky rolls to beat an opponent with a higher dice value.
Combat, ranged and melee, is based on opposing rolls. Range is ACC vs DEX and melee is COM vs COM. Nice and straightforward with the rolls going to a table to see if its a hit, a crit or straight to wounded. Damage is either the DAM of the model in melee or the weapon in range vs CON, again referring to a chart for the result.
I enjoyed the sprint rule which involved a d6 roll of 4,5,6 to achieve which caused one of my Orcs to become stunned on my first turn and he stayed that way the whole game being unable to shake it off in the maintenance phase needing a 1,2,3 to do it.
Post game progression of your gang is based on models you affected during the game and the one thing I would suggest is to make a table with the relevant things in columns and your models down the side so you can keep track. A roll on a table if you increase a level allows for attribute increases or new skills as you would expect.
All in all it was a very enjoyable game. I kept my Orc admiral hidden at the back and really wish I had gotten him stuck in but didn't like the thought of him getting injured as he is my only painted mini so far ;-)
There you go, a brief introduction but I tried to mention the main points (that I remember anyway). I look forward to playing again in the not too distant future. Good luck to Black Scorpion with the venture.
Wednesday, 6 April 2011
2v2 Demo Game.
Our table was set out as below.
Twitter-feed has pointed out that more low level terrain is needed before anyone jumps in - this should be rectified at Salute hopefully ;)
The A&P both had TO cam to place so we put our minis down and took photos before removing them
I took one half of the board with my ALEPH and John (the new learner) to his PanOc on the right.
The Deva Lt, Devabot and Dakini moved up the left of the board.
John moved his PanOc to the right.
In their turn the CA moved up to tackle the ALEPH.
The Ariadna Scouts laid some mines and then took cover.
At this point I got carried away with the game and demo and forget to take photos apart from one that really needed to be taken.
The CA then proceeded to lose 3 models to some really lucky ARO shots and appalling armour rolls and the left looked like it belonged to ALEPH. The other side of the board was nasty as John, a lifelong player of armies that run forward and hits things, decided to run headlong and try to hit things, ignoring all the advice I was giving him.
Given the luck the CA player, Dave, was having it was down to Ariadna, Andy, to try and salvage something. Unfortunately for me another scout on my side of the board managed to take out my Deva Lt reducing me to two orders the following turn. It went downhill from there.
The last photo I remembered to take was a moment of epic miscalculation on my part. Trying to kill the last CA model to make them route I landed my Garuda, passed the PH roll - no mean feat and then proceeded to get a lucky ARO shot in the face for my troubles from a Morat I hadn't realised was there.
I begin my retreat followed by PanOc falling back and we called it there.
A really fun game and my thanks to Dave, Andy and John for a fun night. Hopefully we can reel a few more players in as we go along.
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